Originally a mobile project, I am now iterating and porting to Nintendo Switch.
A new Olli Olli roguelike game, planned to release on Apple Arcade, I was involved across the whole project, focusing on gameplay, ui, tools and memory optimization.
A R&D project whilst at Roll7, where as a small team we converted Rollerdrome into a multiplayer game using PUN2.
A third person shooter roguelike prototype developed at Roll7. I worked on gameplay traversal behaviors as well as some meta systems for buffs and loot.
A fun rhythmic arcade snowboarding game developed at Roll7, On this project I worked on character movement gameplay and systems.
We worked on countless hyper casual projects during my time at Neon Play, where we had a prototype deal with Voodoo. I worked on games solo and in a team of 2, in 4 week long prototypes.
An idle golf course management game, released on IOS and Android. I implemented template upgrade systems and AI behaviours.
A fun multiplayer car football game, released on Android and IOS. I was part of a very small team in the development, implementing meta, UI, SDK and more systems across the whole project, as well as backend NodeJS features.